According to the foreign media vrfocus report, virtual reality (Virtual Reality, hereinafter referred to as VR generation) is just in the ascendant. With the in-depth development, people's understanding of this emerging technology has constantly changed. The standard of VR content has also gradually improved.
Like every new thing that came out of the world, VR came out of the place where people first felt amazed and everyone was shocked by the extraordinary effect of this sudden emergence of the new darling of science and technology. Nobody thought about this thing. What are the categories and what kind of pedagogical issues should there be rules and regulations? Gamers and video content providers can't wait to adapt their content to VR. Needless to say what are the shortcomings of early VR devices? Nor is it not, for example, people want to play something exciting, but there is no high-quality horror game, and VR devices do not allow the user to move around freely. And these problems will be gradually resolved with the development.
In the past few years, VR has grown at lightning speed. 3 years ago it was unknown, and now VR has occupied half of the electronics show. With the maturation of development, it should be said that the industry standards for VR should be established. However, it seems to be too early to say.
Take the Brookhaven Experiment as an example. Chinese translation of Brookhaven experiment. Due to the characteristics of VR immersive panoramic experience, horror games are considered to be one of the game types most suitable for operating experience using VR, and The Brookhaven Experiment is one of the classics of VR horror games. Once launched, countless players are crazy about it, but it is also difficult to adapt. Outside the fans, some people think that the game's screen and techniques are disappointing, lower than the psychological expectations of VR. However, it is better than nothing. No matter how good or bad the effect is, it is always good to take the first step. The characteristics of the technology industry are constantly establishing standards in trial and error.
The second criticism of VR devices is false immersion. As far as the game is concerned, although the VR glasses provide a much higher degree of viewing angle and freedom than the traditional mouse plus display. However, the player must be intently want the body to be able to follow the picture content freely. This also helps solve the problem of 3D motion sickness. If you are just sitting in front of a chair, the brain will produce a conflict between senses and physical conditions. Some people react strongly to this and may experience vomiting and nausea. The game "Loading Human" made a new attempt on the gameplay of VR games. Whether it is the protagonist's movement in the game or the interaction of items, it is quite remarkable.
After solving the issues of theme and gameplay, VR games have other places to explore and improve. Things are always perfect in development. Developers can't meet the problems they face today, and we can't solve all future problems today. Now, VR is still just like a vigorous young boy who is developing. As the first difficult period of new things has passed, the future may not be limited.
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F600 Pressure Gauge Calibrator(Fast Type)
Often suitable for on-site and laboratory use, it can complete the calibration work of pressure instruments such as precision pressure gauges and general pressure gauges.
Instrument pressure calibrator
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