Oculus has already walked to the United States and the Chinese side. At the 4th China Electronic Information Exhibition on April 8th, the Oculus VR booth was crowded with people who came to experience it.
According to foreign technology media VentureBeat, market research firm StrategyAnalyTIcs predicts that global virtual reality device revenue will reach 895 million US dollars in 2016, of which 77% of revenue will be divided by high-end virtual reality device manufacturers such as Oculus, HTC and Sony.
Oculus VR launched the $600 Oculus Rift on March 28th. HTC officially launched SteamVR-based HTCVive this week, while Sony plans to launch the PlayStaTIonVR virtual reality helmet in October this year. These three high-end models will account for only 13% of all virtual reality device sales this year (estimated at 12.8 million units). The low-end models used with smartphones will occupy most of the market share. Currently, the well-known low-end VR devices include GoogleCardboard and Samsung GearVR.
StrategyAnalyTIcs believes that 2016 is a crucial year for virtual reality due to a variety of factors; in addition, due to the scarcity of equipment content, entry-level equipment technology is limited in content, expecting management (to bring the expectations of the audience to an established The direction) is also very important to the manufacturer.
StrategyAnalyTIcs predicts that due to over-pricing, high-end virtual reality devices used in conjunction with PCs and game consoles will have a global shipment of more than 1.7 million units in 2016. However, during the year, the public will become more aware of these technologically advanced equipment. At the same time, smartphone users will experience a variety of low-end VR devices that are usually used with mobile phones.
StrategyAnalytics analysts believe that if the ecosystem management method is right, smartphone-based VR can become an effective “introduction drugâ€, manufacturers can make consumers buy in the early but sticky ecosystem, so that users can buy more in the future. High-end VR devices.
CliffRaskind, director of ecosystem services for wearable devices at StrategyAnalytics, said in a statement: "Consumers will soon be able to see a wide variety of virtual reality devices, both super cheap and super high-end. We expect to be compatible with smartphones. The VR devices used will account for 87% of all VR device shipments, but VR devices driven by PCs and game consoles will take 77% of all revenue. In addition, we believe that VR may be caused in the hardware field. A new technical rules competition, such as display resolution, GPU, storage and 360-degree camera."
Scr Dc Motor Control,Dc Dc Controller,Scr Motor Speed Controller,Scr Dc Motor Controller
Jinan Keya Electron Science And Technology Co., Ltd. , https://www.keyaservo.com