Since Facebook's acquisition of Oculus VR, it has created a new wave of VR development worldwide. Zuckerberg also predicted that VR will become the next generation of general-purpose computing devices. However, VR development is not easy, especially the host-end helmet VR device.
For example, among the three major VR helmet manufacturers, Oculus had to close the general experience shop in the United States due to sluggish sales. Later, due to technical plagiarism, the Oculus founder resigned. While HTC Vive is recognized as the best VR in the global experience, it is flat. PS VR with many PS4 users is also less than expected in sales.

According to the first global VR/AR (Augmented Reality) helmet shipment report issued by market research firm IDC on Thursday, global VR/AR helmet shipments continued to soar in the first quarter, reaching 2.3 million units. Since many new products will be available in the second half of this year, IDC expects VR/AR helmet shipments to achieve a three-digit percentage increase this year.
However, most of these devices are mobile VR devices. The report shows that Samsung Gear VR is the most popular and it is one of the relatively cheap VR helmets. Samsung's first quarter Gear VR shipments reached 490,000, with a market share of 21.5%, ranking first.
In second place was Sony PS VR, which shipped 429,000 units with a market share of 18.8%. As for HTC and Oculus's VR sales, it was relatively less.

In other words, Samsung has surpassed Sony to become the leader in VR. In the future development, mobile VR may be the mainstream trend.
First of all, mobile VR portability super-long host VR helmet.
At present, VR helmet devices must use PCs or game consoles. Once they leave these computing devices, they cannot operate. It is doomed that VR helmet devices must be limited to certain scenes, for example, in specific rooms.
Although PC makers are developing a new generation of portable VR consoles with the goal of increasing the portability of VR helmets, these hosts are still heavy and no one is going to use a VR. Moreover, whether it is a PC or a game console, VR helmets must be connected to these devices through cables. The existence of a large number of cables also affects the user experience.

On the other hand, the mobile VR device does not have the above drawbacks. It has only one VR glasses box. Putting a smart phone in it allows you to experience VR anytime, anywhere.
In the premise of VR ecology is not perfect, whether it is a VR glasses box or a VR helmet, most of them are used for playing games or watching movies. In this respect, VR helmets do have advantages, especially in games.
However, the Qualcomm Snapdragon 835 processor has already begun to be used in PCs. It can be seen that the gap between computers and mobile phones is gradually narrowing in terms of computing power.
Followed by the cost, the cost of mobile VR is lower than that of VR helmets. The VR glasses boxes are basically under 1,000 yuan and even cheaper. The cost of VR helmet equipment ranges from 2000 to 6000. Users can purchase multiple VR devices by purchasing the cost of a VR helmet device.

Not only that, if users want to experience VR helmets perfectly, they also need to purchase powerful PCs or PS4 consoles. Even the lowest-cost PS VRs will still cost nearly 6,000 yuan for the entire package. The money will be available for Samsung Gaer VR. And S8 smart phones.
In addition, in order to reduce the cost of mobile VR, Qualcomm and Google and other vendors have entered the field of mobile VR, which will launch VR-one machine, built-in screen, processor and other hardware, with independent computing capabilities, the purpose is to reduce the price of mobile VR.
Finally, smart devices in the future must have mobility and independence.
From the PC era to the era of mobile Internet, it has been proved that the future is the world of mobile devices.

At the same time as the development of VR, Microsoft has introduced a mixed-reality device called HoloLens. The device not only has independent computing power, but also can superimpose virtual information on reality and also be portable. The device was popular as soon as it was launched, and most companies have already applied it to their work.
Not only that, Google and Apple have expressed interest in such devices because it is a mobile device with independent computing capabilities.
The mobile VR or VR integrated machine is also a device with independent computing capabilities. In the future development, it is definitely better than the development of VR on the PC side or on the game console side. On the one hand, the latter does not have independent computing capabilities. On the one hand there is no portability.
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