Sony VR Product Development Director: More Vive, Oculus Platform Games will land on PS VR

Sony is increasing the production of the PlayStation Move, a motion controller, to usher in a new wave of content that will be on the line. At the Develop:VR conference held in London recently, Stuart Whyte, director of VR product development at Sony London Studios, said that Sony is tracking the number of players with Move controllers and hopes to increase this motion control as the base of PSVR users increases. The number of devices.

Whyte said: “Now two-thirds of games released on PlayStation VR are compatible with Move or require Move. As we see more Oculus and Vive games coming to PSVR, we expect this number to increase, so Sony The production of Move is increasing to cater to this trend."

PlayStation Move was initially launched in 2010 as a response to Sony's big hit Nintendo Wii, but this controller peripheral has not been able to match the success of the host. However, due to the advent of PSVR content, this product has a second spring.

To be sure, more and more Oculus and Vive developers will bring their games to the PlayStation platform, because PSVR is the market leader in the current VR field, with sales exceeding 1.5 million units. Whyte shared more about PSVR's first year and stated that PS4 Pro users are more likely to own this device.

He said: "The PS4 Pro has a high percentage of matching PSVRs. There is one Pro for each of the five PS4s sold, but the PS4 Pro (paired PSVR) has a higher percentage. When you develop content for the PSVR, it supports extras on the Pro. Performance is definitely worth it, but running on the basic PS4 is still very important."

According to the statistics of YingWei.com, since the PSVR was launched in October 2016, Sony has brought more than 140 titles to users worldwide, 75% of which are games. Whyte predicts that this category will continue to be the primary sales force for virtual reality since games already provide 70% of revenue for mobile app stores.

He added: “This is especially true for VR. At present, every head of sales has 5 games, so we saw a very strong match rate from the first year. Most of today’s games are The smaller experience, which is what our developers used to become familiar with the platform, we believe that if VR is to reach a new level, we need a bigger, 3A-level experience designed for VR from scratch."

The answer for Sony London Studios is Blood & Truth. The inspiration for this VR shooting game comes from last year's content PlayStation VR Worlds. The game will be optimized for PS Move, but Whyte said the development team wants to add standard control support.

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