Currently there are many players in the virtual and augmented reality market, but the standards and solutions vary from platform to platform. For this purpose, the VR open standards organization Khronos Group has created OpenXR, an open and free VR and AR application. And equipment standards. Now, Microsoft has joined it, becoming one of the more and more companies joining and supporting OpenXR.
The OpenXR standard eliminates the need to port VR applications, games, and engines to different vendor APIs. At the same time, for consumers, this can solve the problem that VR devices can only run applications that have been ported to the SDK. For developers, OpenXR can write code into applications running on any VR system through a two-layer API interface.
OpenXR defines two levels of API interfaces, and the runtime of the VR platform can be used to access the OpenXR ecosystem. Applications and engines use a standardized interface to interrogate and drive devices. The device can integrate itself into a standardized driver interface. Standardized hardware/software interfaces reduce fragmentation while retaining implementation details to encourage industry innovation.
As Microsoft continues to promote Windows hybrid reality, Microsoft is slowly becoming a big player in the VR and AR markets. Their support for OpenXR is likely to be one of the keys to standard success in the coming months.
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