Today, Google announced through its blog that the Google Maps API now allows developers to build their own location-based games using map data.
The Google Maps API integrates with Unity, allowing developers to access landmarks such as buildings and roads as GameObjects and add their own textures to cover the virtual game environment. More than 100 million points of interest in more than 200 countries around the world can build these digital gaming venues.
“With the integration of Google Maps data, we are able to focus our time and energy on building detailed virtual experiences for our users, allowing them to find virtual dinosaurs in the real world,†said Ludia CEO Alexandre Thabet. He is the developer of the recently announced Jurassic World game.
In addition to Ludia, Google has developed some compelling projects in the new API used with ARCore. The next game is preparing for the release of "The Walking Dead: Our World", and FourThirtyThree is also using the Google Maps API for the upcoming "Ghostbuster" world game.
“On a global scale, it’s a challenge to engage in game interactions around real-world locations, find places that are relevant to users, and have fun,†said Han Songjin, CEO of FourThirtyThree. "The Google Maps API helps us integrate real-world user-related locations into our games, and users from all over the world can use Google's location data to experience the Ghostbusters virtual world through our games."
Companies like Mapbox and MoTIve.IO also provide location services for developers of AR applications. However, Google Maps seems likely to be a catalyst for big-name brands on location-based AR gaming trains.
In addition, Google is working hard to become a fixed device for positioning games, which is also appropriate. To be aware, technically, the company was the first to introduce the game type of Google subsidiary NianTIc and its Ingress (which later separated and launched PokémonGO).
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